I was very impressed with the background music in this game it\'s very pretty and reminded me of Lord Of The Rings. Monsters look quite scary and their animations are fitting. The spells look pretty neat and the physics are spot on. Visually, there are no unique features to a unit however, heroes vary with their levels and upgrades they purchase. The maps are very detailed and the 3D characters and buildings look great. Graphically, Monster Kingdom is very appealing. Unfortunately I did not see any servers to join. You can have up to four players or two teams in a battle for domination. The multiplayer interface is powered by GameSpy. With all the bribing, gold is what\'s needed the most to succeed. Most of the missions have optional quests that can be completed and they usually reward you with extra gold. There\'s also a challenging mission that pokes fun at Robin Hood. The single player missions are all the same and mostly consist of defending the castle for a given amount of time. If you like modding, there\'s a map editor available. Unlike the previous expansions, there is no in-game store to buy extra items and abilities. A fee is charged, though, which increases depending on the hero\'s level. If you don\'t have the ability to resurrect, the first time a hero dies, a cemetery will be constructed through which they can be resurrected. The temples to the goblin god “Grum God” enable powerful abilities such as resurrection or the ability to send a plague. You can build more guilds, but each successive building will cost more money and each building has a separate research tree.Īfter your castle has been upgraded a couple of times, you can construct various temples in designated areas called \'holy ground\'. The guilds pay taxes, too, and they each house three heroes. The inns allow your heroes to rest and you can form battle parties there. Before the blacksmith or market can sell anything, you have to research the items first. To earn income, you can get a kickback on constructing a market, blacksmith, an inn, or a magic emporium. Something I miss from the previous game is the dwarven ability to reinforce structures to speed up the building or repairing process. For example, the liche\'s guild offers a few spells that you can use to zap single or multiple enemies (for a price, of course!). With each guild, you can research a power to aid your heroes. Each guild has to be upgraded a couple of times to offer better attacks and spells. The guilds include rat men, spear men, archers, liches, minotaurs, and werewolves. Moral Warnings: Violence, swearing, multiple deities, magic use Weak Points: The last mission is incredibly buggy no active servers to join Most of your defenses however, will be from guilds. You can build guard towers that will come with a guard to help defend against nearby monsters, skeletons, and big sewer rats. The peasants will pay taxes and build the buildings for you. When you start a mission, you have some money, your castle, a guard, as well as a tax collector and some peasants who are still human. Some units may do the requested action free of charge, while others will require a monetary incentive. To direct your units, you\'ll have to place flags over objectives and enemies. Some units prefer to fight, while others prefer to explore or protect things. Just like Majesty 2, you do not have absolute control over your units they have a mind of their own. That\'s right: all of the monsters you have been battling against are your only hope at regaining your kingdom back after being wrongfully expelled from it. What makes Monster Kingdom stand out is that you have to learn a new battle system since you\'ll be training monsters to fight for you. It offers ten new single-player campaigns, with half of them being on advanced difficulty and the remainder are expert. Monster Kingdom is the third expansion pack available for Majesty 2. Thank you Gamers Gate for giving us this game to review!
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